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Computer Graphics: Principles and Practice
85% of respondents would recommend this to a friend
AZN 347
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The Authors of this book are highly experienced and renowned Professors and Experts in the field of Computer Science and Graphics.
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What Stands Out
Product Details
- The most authoritative introduction to computer graphics
- Provides detailed coverage of key concepts, algorithms, technologies, and applications
- Explains the principles and mathematics underlying computer graphics
- Includes chapters on 2D and 3D picture creation, as well as more sophisticated approaches
- Covers current computer graphics practice and implementation considerations
- Full-color text with exercises, programming problems, and hands-on projects
| Publisher | Addison-Wesley Professional |
| Publication date | July 10, 2013 |
| Edition | 3rd |
| Language | English |
| Print length | 1264 pages |
| ISBN-10 | 0321399528 |
| ISBN-13 | 978-0321399526 |
| Item Weight | 5.05 pounds (2.29 kg) |
| Dimensions | 8.3 x 1.95 x 10.3 inches (21.1 x 5 x 26.2 cm) |
Who Should Buy?
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Students Learning Graphics
Ideal for university students studying computer graphics, providing foundational concepts and techniques for their curriculum.
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Industry Professionals
Useful for software developers and designers seeking advanced knowledge in graphics programming and rendering techniques.
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Educators and Instructors
Great resource for teachers looking to structure coursework or enhance lectures on computer graphics fundamentals.
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Beginners in Programming
May be overwhelming for newcomers without prior programming knowledge, as it assumes a certain technical proficiency.
Product Description
Computer Graphics: Principles and Practice
About This Item
Product Title: Computer Graphics: Principles and Practice 3rd Edition Are you looking to delve into the fascinating world of computer graphics? Look no further than "Computer Graphics: Principles and Practice 3rd Edition." This comprehensive textbook is written by a team of esteemed authors who are experts in the field of computer graphics. In this book, John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D.
Foley, Steven K. Feiner, and Kurt Akeley bring together their extensive knowledge and experience to provide you with a thorough understanding of computer graphics principles and techniques. Whether you are a student, a professional, or simply interested in the subject, this book is a must-have. From the basics of computer graphics to advanced topics such as rendering, shading, modeling, animation, and visual effects, this book covers it all.
You will learn about the algorithms and techniques used in computer graphics, as well as the hardware and software involved in the process. The authors also delve into areas like image processing, virtual reality, simulation, data visualization, user interfaces, multimedia, and more. With their expertise, they provide insights and real-world examples that will deepen your understanding of computer graphics. Not only is "Computer Graphics: Principles and Practice 3rd Edition" informative, but it is also engaging and easy to follow. The authors have organized the content in a logical manner, making it accessible for readers with varying levels of expertise. Whether you are a student studying computer graphics, a professional looking to enhance your skills, or someone interested in the subject, "Computer Graphics: Principles and Practice 3rd Edition" is a valuable resource.
Get your hands on this book and unlock the secrets of computer graphics today.
Customer Questions & Answers
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Question:
What are the key topics covered in Computer Graphics: Principles and Practice 3rd Edition?
Answer: This edition covers crucial areas such as rendering techniques, object modeling, and the mathematical foundations behind graphics. It dives into both 2D and 3D graphics, exploring algorithms that allow for realistic rendering and efficient graphical computations. Students and professionals in computer graphics will find comprehensive discussions on shading models, texture mapping, and the graphics pipeline, making it a vital resource for aspiring graphics programmers and artists. -
Question:
Is Computer Graphics: Principles and Practice suitable for beginners?
Answer: Yes, this book is tailored to cater to a wide range of readers, including beginners. It begins with fundamental concepts before gradually introducing complex topics, making it ideal for those new to computer graphics. Readers will benefit from clear explanations and visual aids that enhance understanding, paving the way for more advanced studies and practical applications in the field. -
Question:
How do I know if Computer Graphics: Principles and Practice is right for my course?
Answer: To determine if this book is suitable for your course, consider the course objectives and the depth of knowledge required. If your course emphasizes both the theoretical and practical aspects of computer graphics, this text will align well since it offers both foundational concepts and in-depth explorations of various techniques. Professors frequently recommend this book for its comprehensive approach and relevance in academic settings. -
Question:
Can Computer Graphics: Principles and Practice be used for self-study?
Answer: Absolutely! This book is an excellent resource for self-learners due to its structured layout and comprehensive explanations. It includes examples and exercises that encourage hands-on practice, making it a valuable tool for anyone looking to enhance their skills independently. If you are motivated to learn or advance your career in graphics programming, this book will guide your journey effectively. -
Question:
What software is recommended for practicing concepts learned in Computer Graphics: Principles and Practice?
Answer: It is recommended to use software like OpenGL or WebGL for practicing concepts from the book. These platforms provide a robust environment for implementing graphics algorithms and visualizing your creations. Additionally, using tools like Blender can also help understand 3D modeling and rendering concepts discussed in the text, offering a practical approach to applying theoretical knowledge. -
Question:
Are there any online resources that complement Computer Graphics: Principles and Practice?
Answer: Yes, many online resources complement this book. Websites like OpenGL's official documentation, online courses on platforms like Coursera or edX, and forums like Stack Overflow can provide additional insights and community support. These platforms can supplement your learning, offering tutorials, videos, and solutions to problems you may encounter while studying the book. -
Question:
What is the significance of the 3rd Edition compared to previous editions?
Answer: The 3rd Edition incorporates updated content reflecting recent advancements in computer graphics technology. It includes new sections on modern rendering techniques and real-time graphics, making it more relevant for today’s applications. Additionally, the inclusion of enhanced illustrations and diagrams helps clarify complex concepts, ensuring readers stay engaged with the material and gain a thorough understanding of both principles and techniques. -
Question:
Can Computer Graphics: Principles and Practice help in game development?
Answer: Certainly! This book provides foundational knowledge essential for game development, such as rendering techniques and the graphics pipeline. Understanding these principles will empower aspiring game developers to create visually appealing and technically sound games. Concepts in this book can be directly applied to game engines, making it an invaluable resource for anyone aiming to enter the game development industry. -
Question:
Does the book include practical exercises or projects?
Answer: Yes, this edition includes practical exercises and projects that encourage hands-on application of the concepts discussed. These exercises are designed to enhance your programming skills and deepen your understanding of graphics algorithms. Completing these projects allows readers to implement learned techniques and critically engage with the material, reinforcing their learning experience. -
Question:
Where can I buy Computer Graphics: Principles and Practice 3rd Edition in Azerbaijan?
Answer: You can purchase Computer Graphics: Principles and Practice 3rd Edition from Ubuy. Ubuy offers a convenient platform for finding this book, featuring various options for delivery across different regions. Shopping from Ubuy means you can access this academic resource easily, ensuring you have it available for your studies in computer graphics.
DirectX Editorial Review
"Computer Graphics: Principles and Practice" is a comprehensive book that covers various topics related to computer graphics. While the content of the book is described as excellent, there are a few issues with its organization and the inclusion of advertisements. Some readers found that the book assumes prior knowledge of WPF (Windows Presentation Foundation) and that the introductory chapter on WPF is not sufficient for understanding the rest of the book. It is suggested that readers learn WPF from other resources before delving into this book. Another disappointment mentioned by readers is the excessive amount of Microsoft product placement and advertisements throughout the book. They feel that the price of the book should be lower Considering the inclusion of these ads. Despite these criticisms, the book has been praised for its detailed descriptions of individual topics and its relevance even after several years. It is Considered a valuable resource for those studying computer graphics at a college level. Overall, "Computer Graphics: Principles and Practice" is a comprehensive book with excellent content, but it may require additional resources to fully understand certain topics. The inclusion of advertisements and the organization of the book have been points of disappointment for some readers.
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Pros
- Comprehensive coverage of computer graphics
- Detailed descriptions of individual topics
- Relevance even after several years
- Valuable resource for college-level studies
Cons
- Assumes prior knowledge of WPF
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AZN 347
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Features & Benefits
- Highly experienced and renowned Authors of this book.
- Authors have expertise in the field of Computer Science and Graphics.
- John F. Hughes is a Professor of Computer Science at Brown University.
- Andries van Dam is the Thomas J. Watson, Jr. University Professor of Technology and Education, and Professor of Computer Science at Brown University.
- Morgan McGuire is an Associate Professor of Computer Science at Williams College.
- James D. Foley is a professor and holds the Fleming Chair in the College of Computing at Georgia Institute of Technology.
- Steven K. Feiner is a Professor of Computer Science at Columbia University.
- Kurt Akeley is Chief Technology Officer at Lytro, Inc.
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